
XR virtual production environments
Completed client commission · XR Lead
I built Unreal Engine environments for live-action filming, adjusted layout, materials, and lighting to production direction, and optimized real-time playback. The finished environments were displayed on the LED wall during filming.
I used Claude to develop iterations of Unreal Engine materials, lighting, and foliage placement, then applied the results to the production level. I checked the scene again through the actual Unreal cameras.
Role and production tools
XR Lead. Unreal Engine level, asset, and lighting production for live-action shoots, real-time optimization, and on-set playback operation.
Deliverable: real-time 3D environments displayed on the LED wall for live-action filming
Unreal Engine · Pixotope · PCG · Lighting · Virtual Production · Claude



