A headset product shot crossed by green laser light

WORK / (07)

Razer HeadsetMotion Film

Product Motion / Real-time

PROJECT OVERVIEW

A two-person product motion film structured around headset form and green laser lighting.

The team connected Unreal Engine scenes with After Effects finishing in a short product motion film.

Year
2024
Format
Two-person Team Project
Team
Team of 2
Field
Product Motion / Real-time

LEE JOON-SUH / CONTRIBUTION

Led the project’s visual direction and created the Unreal Engine scenes and camera animation.

01

Led the concept and visual direction

02

Built the full 3D scene in Unreal Engine

03

Created camera animation and lighting around the product

04

Coordinated shot handoff and final tone with the After Effects collaborator

FILM

Film

Product silhouette reveal
Action sequence through the ruins

FINAL VISUAL SEQUENCE

A headset product shot crossed by green laser light
Typography transition before the product reveal
A headset product shot crossed by green laser light
Final composition with a clear product silhouette

CASE / PROCESS

From production problem to final image

01

Challenge

The product silhouette and laser treatment both needed to remain legible in a dark scene.

02

Process

  • Adjusted camera, lighting, and laser placement around the product silhouette.
  • Aligned shot criteria between Unreal Engine output and After Effects compositing.
03

Result

Completed a motion film with clear product form and production ownership.

TECHNICAL EVIDENCE

01Unreal Engine02After Effects

CREDITS / DISCLOSURE

Lee Joon-suh · Project Lead, Visual Direction, Unreal Engine, 3D Scene, Camera Animation

Collaborator · After Effects, Compositing

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