
WORK / (07)
Razer HeadsetMotion Film
Product Motion / Real-time
PROJECT OVERVIEW
A two-person product motion film structured around headset form and green laser lighting.
The team connected Unreal Engine scenes with After Effects finishing in a short product motion film.
LEE JOON-SUH / CONTRIBUTION
Led the project’s visual direction and created the Unreal Engine scenes and camera animation.
Led the concept and visual direction
Built the full 3D scene in Unreal Engine
Created camera animation and lighting around the product
Coordinated shot handoff and final tone with the After Effects collaborator
FILM
Film
FINAL VISUAL SEQUENCE


CASE / PROCESS
From production problem to final image
Challenge
The product silhouette and laser treatment both needed to remain legible in a dark scene.
Process
- Adjusted camera, lighting, and laser placement around the product silhouette.
- Aligned shot criteria between Unreal Engine output and After Effects compositing.
Result
Completed a motion film with clear product form and production ownership.
TECHNICAL EVIDENCE
CREDITS / DISCLOSURE
Lee Joon-suh · Project Lead, Visual Direction, Unreal Engine, 3D Scene, Camera Animation
Collaborator · After Effects, Compositing