
WORK / (04)
Seoul:The Beauty of Four Seasons
Exhibition Media Art
PROJECT OVERVIEW
A two-person anamorphic exhibition film visualizing Seoul across four seasons in Unreal Engine.
The team completed a seasonal film tailored to Seoul City Hall’s spatial display.
LEE JOON-SUH / CONTRIBUTION
Led planning and direction, creating the spatial setup, seasonal FX, animation, lighting, and final output.
Planned and directed the concept, storyboard, and overall scene flow
Designed the anamorphic bar and Unreal Engine level around spatial depth
Developed the flower-bloom system and built the opening wall fracture
Produced Niagara FX, animation, lighting, and Sequencer work
Finished the exhibition master through final rendering, sound, and color correction
FILM
Film
FINAL VISUAL SEQUENCE


CASE / PROCESS
From production problem to final image
Challenge
The project required readable seasonal transitions and anamorphic depth on an ultra-wide display within a short schedule.
Process
- Designed the level around architectural depth and connected fracture and Niagara systems to seasonal scenes.
- Completed a 4000×1560, 24fps, roughly 2 minute 50 second ultra-wide exhibition film in three weeks.
- Repeatedly tested camera, speed, and focal placement for the ultra-wide output.
Result
Screened on the first floor of Seoul City Hall from October through December 2024.
TECHNICAL EVIDENCE
Niagara
RECOGNITION / CONTEXT
Seoul City Hall, 1F · Oct 1 to Dec 31, 2024
CREDITS / DISCLOSURE
Two-person team project · Non-interactive exhibition media art