
Flowing Starry Night,Sunset of Stars
Houdini FX, Media Art
- Year
- 2025
- Team
- Individual
- My role
- Solo · Houdini FLIP, second prize in Shanghai
- Recognition
- Second Prize, Shanghai International Creative Culture Competition
Film
Overview
I used fluid motion to build the texture of brushstrokes.
From one Houdini FLIP simulation, I developed two works with distinct moods: a blue night and a red sunset.
Contribution
Planned both films and carried them alone, including FLIP simulation, look development, lighting, render, and the final finish.
Two paintings built with FLIP


Blue starlight and a red sunset
I developed one fluid simulation into a night scene and a sunset scene, using the contrast between blue and red as the starting point for each film's movement and texture.
- Concept
- Visual Direction

Shaping the fluid like brushwork
I tuned the FLIP velocity and particle density until the simulated fluid moved more like a brushstroke.
- Houdini
- FLIP Solver
- Simulation R&D

Color and light from particle density
I adjusted light and color to reveal the overlapping particles and the grain of the flow, developing the look so changes in density read as texture.
- Look Development
- Lighting
- Color

Final grading for the exhibition
After preparing the caches and renders, I adjusted contrast, color, and each film's editing rhythm in After Effects for the exhibition screen.
- Cache
- Rendering
- After Effects
Selected frames


Tools
Recognition
2025 10th Huichang Youth Shanghai International Creative Culture Competition, Second Prize
May to June 2025, Shanghai University of Technology
