NEOS launch sequence heading toward the planet

WORK / (03)

NEOS:LAST HOPE

SF Short Film / VFX / FX

PROJECT OVERVIEW

A 33-person science-fiction short combining live action, Unreal Engine environments, and Houdini FX. A core team of four led VFX production.

Live action, Unreal Engine environments, and FX were connected into one cinematic sequence.

Year
2025
Format
Team Project
Team
Team 33 including production crew
Sub-team
Core VFX Production 4
Field
SF Short Film / VFX / FX

TECHNICAL EVIDENCE

01Unreal Engine02Houdini03Maya04Nuke05After Effects

Axiom · Niagara

LEE JOON-SUH / CONTRIBUTION

Wrote the scenario and served as assistant director, coordinating Unreal Engine and Houdini scene production from the shoot through final compositing.

01

Wrote the scenario and coordinated performance, shooting, and VFX as assistant director

02

Designed the Unreal Engine levels and produced the full 3D animation plan and execution

03

Built Niagara effects and the large-scale explosion with Houdini Axiom

04

Connected live action and CG through lighting, rendering, matchmove, and Sequencer

05

Directed compositing quality for the hologram and final explosion shots

06

Directed acting and scene flow on the chroma-key shoot and created the poster

FILM

Film

Large-scale Axiom explosion
Hologram composite
Flight sequence
Satellite launch toward the planet

FINAL VISUAL SEQUENCE

A satellite sequence approaching the planet
Flight sequence connecting the shoot and VFX
A satellite sequence approaching the planet
Final large-scale explosion built with Houdini Axiom

CASE / PROCESS

From production problem to final image

01

Challenge

Live action, Unreal Engine environments, and a large-scale explosion needed to read as one visual world.

02

Process

  • Structured the handoffs between animation, lighting, rendering, and matchmove around Sequencer.
  • Reworked an explosion test that took over 15 hours into an Axiom and cache workflow with roughly one-hour iterations.
  • Reduced Unreal Engine crashes by isolating heavy meshes until final rendering, then documented the workflow for the team.
  • Aligned look development and directed the composite between the Axiom explosion and Unreal Engine environment.
03

Result

The 33-person team completed a science-fiction short combining live action and CG.

CREDITS / DISCLOSURE

Team 33 · Core VFX Production 4 · VFX Team 13 including compositing support

Lee Joon-suh · Scenario, Assistant Direction / Level Design, Sequencer, 3D Animation, FX

Lighting, Rendering, Matchmove / Look Development / Shoot and Compositing Direction / Poster

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