I'm Lee Joon-suh, a media artist.

I focus on how light and movement shape the atmosphere of a space. My work brings Unreal Engine cinematics and Houdini FX into exhibition films and interactive media art.

I run Nyangbanjip, an AI short-form channel whose most-viewed episode exceeded 5 million views. Alongside image and video production, I use AI-assisted development for an Unreal Engine exhibition application and an FPS prototype.

Working approach

Work backward from the image

I begin with the intended scene and work backward into simulation, lighting, and compositing.

Build small, then verify

I test input responses and heavy simulations separately before bringing the working setup into the full project.

Production capabilities

Unreal Engine interaction

Click input, state changes, exhibition UI

The Shelf of Time

Camera-driven visuals

Camera input, contour extraction, output

TouchDesigner Visual Experiment

Spatial media

Anamorphic, Exhibition Film

Seoul: Four Seasons

Cinematic production

Direction, Sequencer, Camera, Lighting

NEOS: LAST HOPE

Houdini FX

FLIP, Axiom, Simulation

Flowing Starry Night

Generative production

Image & Video Generation, Retouch, Compositing

The Technology to Endure

Contact