Work backward from the image
I begin with the intended scene and work backward into simulation, lighting, and compositing.
I focus on how light and movement shape the atmosphere of a space. My work brings Unreal Engine cinematics and Houdini FX into exhibition films and interactive media art.
I run Nyangbanjip, an AI short-form channel whose most-viewed episode exceeded 5 million views. Alongside image and video production, I use AI-assisted development for an Unreal Engine exhibition application and an FPS prototype.
I begin with the intended scene and work backward into simulation, lighting, and compositing.
I test input responses and heavy simulations separately before bringing the working setup into the full project.
Click input, state changes, exhibition UI
The Shelf of TimeCamera input, contour extraction, output
TouchDesigner Visual ExperimentAnamorphic, Exhibition Film
Seoul: Four SeasonsDirection, Sequencer, Camera, Lighting
NEOS: LAST HOPEFLIP, Axiom, Simulation
Flowing Starry NightImage & Video Generation, Retouch, Compositing
The Technology to Endure