RESUME / 2026

Lee Joon-suh

Cinematic FX & Media Artist

I design scenes with Unreal Engine cinematics and Houdini FX, carrying them through live action and compositing to the final image.

Professional experience

2025.09~12

Studio Remind

Houdini FX Production

Contributed to around 20 outsourced FX tasks, producing simulations and delivery-ready outputs.

2025.06~08

EON

3D Graphics Production

Supported the production of space-themed 3D graphics for a ZEISS lens advertisement.

2022.04~2024.01

ROK Air Force 5th Air Mobility Wing

Media Production Specialist

Filmed and edited event and archival media, delivering finished work to operational timelines.

Selected projects

2025

NEOS: LAST HOPE

Team Project · Team 33 including production crew

Wrote the scenario and served as assistant director, coordinating Unreal Engine and Houdini scene production from the shoot through final compositing.

The 33-person team completed a science-fiction short combining live action and CG.

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2026

Beyond the Fold

DMAF 2026 Exhibition Work · Individual

Directed Chaekgado and Irworobongdo as one spatial journey, completing the work from Unreal Engine production through Nuke compositing and two venue formats.

Selected for DMAF 2026 exhibition and prepared for the distinct screen formats at Gate DS and H.art1.

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2025

Flowing Starry Night

Individual · Two final films · Individual

Created the full project from concept and FLIP R&D through look development, lighting, rendering, and finishing.

The two final films were produced and exhibited, receiving a second prize.

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2024

Seoul: Four Seasons

Non-interactive exhibition film · Team of 2

Led planning and direction, creating the spatial setup, seasonal FX, animation, lighting, and final output.

Screened on the first floor of Seoul City Hall from October through December 2024.

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2026

The Technology to Endure

Spec Branded Film · Team of 4

Led planning and visual direction, connecting generation, retouching, and compositing to control consistency across shots.

The spec film was completed through a consistent visual pipeline from concept to post-production.

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2024

The Cosmic Train

Individual Cinematic Study · Individual

Built the environment and character, then completed the cinematic through animation, lighting, FX, and editing.

Completed an individual cinematic study spanning the full Unreal Engine scene-production process.

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Education

  • 2026.03~2027.02 · Korea University of Media Arts, Visual DesignExpected graduation
  • 2021.03~2026.02 · Korea University of Media Arts, Special Visual EffectsGraduated · GPA 3.89 / 4.5

Awards and exhibitions

  • 2026 · Beyond the FoldDMAF 2026 exhibition work · Gate DS Jul 28-30 / H.art1 Aug 4-9 and Aug 25-30
  • 2025 · Flowing Starry Night, Sunset of Stars10th Huichang Youth Shanghai International Creative Culture Competition · Second Prize · Shanghai exhibition
  • 2024 · Seoul: The Beauty of Four SeasonsSelected media art · Seoul City Hall first-floor screening
  • 2024 · KCAHonorable Selection for ‘Searching for the Mystery of Ungjingwan’

Production capabilities

  • Cinematic ProductionUnreal Engine · Sequencer · Camera · Lighting · Render
  • FX SimulationHoudini FLIP · Axiom · Niagara
  • Compositing / VFXNuke · After Effects · Visual Direction
  • Interactive R&DTouchDesigner · Camera-input Prototype

Working approach

  • Explosion iteration timeReduced an over-15-hour test to roughly one-hour iterations through Axiom and cache changes
  • Unreal Engine stabilityDocumented and shared a final-render-only workflow for heavy meshes
  • Cross-shot qualityAligned live action, FX, and compositing to one look-development target

PROJECT DETAILS

Team scale, direct contribution, process, and credits are documented on each project page.

View all work