Studio Remind
Houdini FX Production
Contributed to around 20 outsourced FX tasks, producing simulations and delivery-ready outputs.
RESUME / 2026
Cinematic FX & Media Artist
I design scenes with Unreal Engine cinematics and Houdini FX, carrying them through live action and compositing to the final image.
Houdini FX Production
Contributed to around 20 outsourced FX tasks, producing simulations and delivery-ready outputs.
3D Graphics Production
Supported the production of space-themed 3D graphics for a ZEISS lens advertisement.
Media Production Specialist
Filmed and edited event and archival media, delivering finished work to operational timelines.
Team Project · Team 33 including production crew
Wrote the scenario and served as assistant director, coordinating Unreal Engine and Houdini scene production from the shoot through final compositing.
The 33-person team completed a science-fiction short combining live action and CG.
View project ↗DMAF 2026 Exhibition Work · Individual
Directed Chaekgado and Irworobongdo as one spatial journey, completing the work from Unreal Engine production through Nuke compositing and two venue formats.
Selected for DMAF 2026 exhibition and prepared for the distinct screen formats at Gate DS and H.art1.
View project ↗Individual · Two final films · Individual
Created the full project from concept and FLIP R&D through look development, lighting, rendering, and finishing.
The two final films were produced and exhibited, receiving a second prize.
View project ↗Non-interactive exhibition film · Team of 2
Led planning and direction, creating the spatial setup, seasonal FX, animation, lighting, and final output.
Screened on the first floor of Seoul City Hall from October through December 2024.
View project ↗Spec Branded Film · Team of 4
Led planning and visual direction, connecting generation, retouching, and compositing to control consistency across shots.
The spec film was completed through a consistent visual pipeline from concept to post-production.
View project ↗Individual Cinematic Study · Individual
Built the environment and character, then completed the cinematic through animation, lighting, FX, and editing.
Completed an individual cinematic study spanning the full Unreal Engine scene-production process.
View project ↗PROJECT DETAILS
Team scale, direct contribution, process, and credits are documented on each project page.
View all work