Studio Remind
Houdini FX Production
Contributed to around 20 outsourced FX tasks, producing simulations and delivery-ready outputs.

Media Artist
I create cinematic and exhibition work with Unreal Engine and Houdini. I also build interactive media art through TouchDesigner camera input and AI-assisted development.
View portfolio PDFHoudini FX Production
Contributed to around 20 outsourced FX tasks, producing simulations and delivery-ready outputs.
3D Graphics Production
Supported the production of space-themed 3D graphics for a ZEISS lens advertisement.
Media Production Specialist
Filming contributions in 7 official ROK Air Force videos. Footage used in 6 news videos including MBC, YTN, and Yonhap; 6 credited photos across 5 Kookbang Ilbo articles, plus 2 further articles carrying the same photograph.
Expected graduation
Graduated, GPA 3.89 / 4.5
Unreal Engine · Light interaction, exhibition UI
Camera input, contour extraction, real-time output
Solo · Spatial direction, lighting, compositing
Team of 2 · Seasonal FX, lighting, Seoul City Hall exhibition
Team · Assistant direction, Unreal Engine, explosion FX
Unreal Engine · Blueprint shooting game
For the evacuation missions, I contributed footage of departure preparations and aircraft takeoffs in Korea.