
LEE JOON-SUH / SELECTED HIGHLIGHTS / 2024 / 2025
CINEMATIC FX& MEDIA ARTIST
I design scenes with Unreal Engine cinematics and Houdini FX, carrying them through live action and compositing to the final image.
PRACTICE / 2024 / 2026
I shape cinematic scenes and solve the technical problems behind them.
I work backward from the intended image to its technical structure. I connect Unreal Engine cinematics, FX simulation, lighting, and compositing, validating unfamiliar problems through focused R&D. In teams, I clarify direction and production scope while coordinating the final image.
Unreal Engine / Houdini / Lighting / CompositingCURRENT EXHIBITION / DMAF 2026
Beyond the Fold
A cinematic media artwork moving from a dark Chaekgado interior into the landscape of Irworobongdo.
- Gate DS
- 2026.07.28-07.30
- H.art1
- 2026.08.04-08.09 / 2026.08.25-08.30
SELECTED WORK / 01-08
Selected work
Team projects separate production scale from direct contribution. Individual work shows the path from concept to final output.
PRODUCTION RANGE
Unreal Engine, Houdini FX, Lighting, Compositing, TouchDesigner
From scene design and FX to lighting, compositing, and real-time prototypes, I connect the production stages required by the final image.
ABOUT / CONTACT
I design for image quality and production efficiency together.
I work backward from the intended image to its technical structure. I connect Unreal Engine cinematics, FX simulation, lighting, and compositing, validating unfamiliar problems through focused R&D. In teams, I clarify direction and production scope while coordinating the final image.







