LEE JOON-SUH / SELECTED HIGHLIGHTS / 2024 / 2025

CINEMATIC FX& MEDIA ARTIST

I design scenes with Unreal Engine cinematics and Houdini FX, carrying them through live action and compositing to the final image.

View work
00:28

PRACTICE / 2024 / 2026

I shape cinematic scenes and solve the technical problems behind them.

I work backward from the intended image to its technical structure. I connect Unreal Engine cinematics, FX simulation, lighting, and compositing, validating unfamiliar problems through focused R&D. In teams, I clarify direction and production scope while coordinating the final image.

Unreal Engine / Houdini / Lighting / Compositing

CURRENT EXHIBITION / DMAF 2026

Beyond the Fold

A cinematic media artwork moving from a dark Chaekgado interior into the landscape of Irworobongdo.

Gate DS
2026.07.28-07.30
H.art1
2026.08.04-08.09 / 2026.08.25-08.30
View project

SELECTED WORK / 01-08

Selected work

Team projects separate production scale from direct contribution. Individual work shows the path from concept to final output.

View all work

PRODUCTION RANGE

Unreal Engine, Houdini FX, Lighting, Compositing, TouchDesigner

From scene design and FX to lighting, compositing, and real-time prototypes, I connect the production stages required by the final image.

ABOUT / CONTACT

I design for image quality and production efficiency together.

I work backward from the intended image to its technical structure. I connect Unreal Engine cinematics, FX simulation, lighting, and compositing, validating unfamiliar problems through focused R&D. In teams, I clarify direction and production scope while coordinating the final image.